Revive - Environments
Main Arch Closeup
Modeling, texturing, and lighting done by me. Foliage Assets and courtesy of Priscilla Nacimento
Wider Shot
Modeling, texturing, and lighting done by me. Main arch model done by Fabian Sanchez
Closeups of surrounding areas
Customizable Robot Heads
Robot heads can be used with two versions of robot bodies
Smaller ruins. Sculpting and modeling done by me. Smart material of ruins from Substance Painter is created by Priscilla Nacimento.
Trees and plants created by me
Revive - Environments and Assets
The environments throughout my Junior collaborative film, "Revive," certainly pushed my creative limits in terms of lighting, rendering, and overall working with Unreal Engine for the first time. For my part, I focused primarily on modeling and lighting using Maya, Zbrush, and Unreal. The overall aesthetic was based around a soft-apocalyptical world where nature has taken back its ground from an ancient, technological civilization. We ultimately decided to stray away from the traditional lush, green forest and stick with a more warm and temperate environment. In addition to modeling assets, I also created concept art catered to the film.
Also-please check out my partners for "Revive":
Fabian Sanchez with layout, modeling, and animation: https://fab-ion.artstation.com/
Priscilla Nacimento with modeling and texturing: